![]() ![]() You conjure a ball of packed ice and snow that you can throw at a single target as a ranged touch attack. When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5). Since the undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. This spell summons to your side a natural mite. The summoned ally appears where you designate and acts according to its initiative check results. It attacks your opponents to the best of its ability. Your animal companion's bite attack deals an additional 1d4 points of acid damage, and the acid deals another 1d4 points of acid damage to the target on the next round. Magic fang gives all natural weapons or unarmed strikes of the subject a +1 enhancement bonus on attack and damage rolls. Wyvern Sting still scales with Spell Damage and if you can get the Improved Stings talent then the scaling increases from 16.7 to 21.7 every 2 seconds. The spell can affect a slam attack, fist, bite, or any other natural weapon. Combined with Misdirection only using 1 Charge on a Volley cast, a Spell Hunter can generate a massive amount of AoE threat for any tank. Your eyes become wide and raptor-like, and you grow feathers on the sides of your head. ![]() You gain a +3 competence bonus on Perception checks, a +1 competence bonus on ranged attacks, and the critical multiplier for your bows and crossbows becomes 19–20/×3.Ī magical fire warms your belly, granting you fire resistance 5 and making your gut hot to the touch (but not enough to damage you or anything else). If it is underpowered, suggest the player also use a feat on Sacred Geometry(quicken spell) so they can do it as a swift action instead, or some other potent metamagic- Intensified Spell is particularly popular for a shocking grasp magus.Lead blades increases the momentum and density of your melee weapons just as they strike a foe. If it is within reason for your game, it is, in fact, RAW and can work fine. If this build is likely to be overpowered, consider applying the errata to magical lineage to Wayang Spellhunter as well, as e.g. Note as well that shocking grasp is one of the weaker options for this combination- it just does melee damage- and that every spellcaster can have at most one spell specialized in this way. You should consider denying it on the basis of game balance, or suggesting/allowing your other players to use similar exploits. ![]() Running this trait in accordance with the rules makes it much more powerful than most other similar traits. I think Spell Hunter is slightly more reliant on drawing Spellstones though, at least in some matchups, since TMS is most ideal when youre ahead on board. Spell Hunter is also slightly better at playing to fatigue since you dont draw 5 extra cards. Just because the rules say something doesn't mean that is a good idea for your game. Spell Hunter is a better DK Rexxar deck, Secret Hunter has higher early-game tempo. In combination, the two can indeed lower a +1 spell level adjustment metamagic to -1, which can indeed make a 1st-level spell a level 0 spell, which, for some classes including the Magus, gives it special properties unique to 0-level spells (like not getting used up when cast). Unlike Magical Lineage, Wayang Spellhunter was never errataed to prevent spell-level lowering. ![]()
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